NoLife update no.2:
If anyone knows anybody what works for THQ or Relic, give them a kick in the pants. #123 on Gunnyskox's Things Every Game Should Have is THE ABILITY TO SKIP CUTSCENES, okay? If I want to hear bad acting, stupid lines, and experience a premise strained to its breaking point, I will watch any Star Wars movie made in the past 10 years. When I mash SPACE, you shut your dirty Full Motion hole and let me play the bloody game. Do this, or you will never receive an ugly scrap of my money.
I've had it up to here with game developers delivering terrible story, subpar acting, and lines so bad only a CS Major could've written them and trying to play it off like they're delivering some brilliant cinematic masterpiece (hint: CS Majors write code, not screenplays). Either do it right, or don't do it at all. You either include a GOOD story, with GOOD writing, and GOOD acting, or give me my objectives and shut up. Not every world war 2 game needs some grunty sergeant and some squeaky-voiced lieutenant and this that and the other asinine one liner. Make a good game, or make a good movie. Clearly, game developers aren't capable of doing both at the same time.
Infantry should be able to jump over low walls. Particularly low sandbag walls of their own construction, instead of getting stuck behind them when they're building them across bridges.
Positive things about Company of Mind-Bogglingly Overused Nouns:
Capturing special weapons is among the coolest ideas ever. If the crew of a field gun dies, but the gun isn't blowed up, I can totally just roll an infantry squad over there and pick up where the dead fellas left off. If I tear up an MG42 team, I can similarly hork their machinegunnery.
Doing... things.. is moderately intuitive. I still need to memorize the hotkeys.
Grrr... A gaming magazine needs to hire me to write a weekly "total bitch" column.
~GnSx
P.S. There were only three things that were good about F.E.A.R.; they weren't story, voice acting, animations, "scary" stuff, or AI.
P.P.S. They were Graphics, Environment, and Gunfights.