Armed Polite Society
Main Forums => The Roundtable => Topic started by: AZRedhawk44 on October 25, 2011, 01:37:49 PM
-
http://www.businessinsider.com/the-best-places-to-stay-after-the-zombie-apocalypse-2011-10?op=1
I like the "Zombie Ranch." It's very.... DaVinci-esque.
-
I like the floating designs, as it seems that zombies don't like water.
Last years winning design is winning. Except I'd go big.
http://www.boattrader.com/listing/2005-Custom-Tanker-98347621
Winning in the comments section
dollarmayhem
@Truck loading: These houses will be useful when the Occupy Wall Street protesters come to your town.
Read more: http://www.businessinsider.com/the-best-places-to-stay-after-the-zombie-apocalypse-2011-10?op=1#ixzz1bpWA9jYD
-
Wouldn't digging a deep moat around your house and surrounding it with a set of fences basically resolve your zombie problem?
-
^^^ Would the moat be full of flaming hydrocarbons?
-
Wouldn't digging a deep moat around your house and surrounding it with a set of fences basically resolve your zombie problem?
No real entertainment appeal. Zombies are fun to kill.
Although I like the spinning zombie power house.
-
I'm kind of partial to the Lifebuoy (yep, Jamis, you knew I'd go for that one) and the Centipede. Mobility is good. I can see problems with most of the others.
-
i like the ss huckleberry, and how they make use of zombies.
-
I like the Centipede. My next choice would be the Maglev house.
-
Wouldn't digging a deep moat around your house and surrounding it with a set of fences basically resolve your zombie problem?
IMO, it really depends on the population density of potential infected in your AO.
If your residence gives enough evidence, visual, sounds, smells, of fresh living humans*, the zombies may pile up to the point that such barriers are crossable.
Mobile, or placed in a body of water with a current, or simply large enough to prevent effective stacking is always going to be best.
*There may also be a self-reinforcing zombie effect, where even in the absence of any direct evidence of living humans, enough zombie activity in an area may be a clue to others to congregate, simply instinctually assuming there are living humans nearby. Much like seagulls behave.
-
I like the Centipede. My next choice would be the Maglev house.
My first thought when I saw the Centipede was that it could be converted a bit outside to look like Serenity. I like it!
-
IMO, it really depends on the population density of potential infected in your AO.
If your residence gives enough evidence, visual, sounds, smells, of fresh living humans*, the zombies may pile up to the point that such barriers are crossable.
Mobile, or placed in a body of water with a current, or simply large enough to prevent effective stacking is always going to be best.
*There may also be a self-reinforcing zombie effect, where even in the absence of any direct evidence of living humans, enough zombie activity in an area may be a clue to others to congregate, simply instinctually assuming there are living humans nearby. Much like seagulls behave.
This is where your rifle and massive stockpile of ammunition comes in.
-
No real entertainment appeal. Zombies are fun to kill.
Although I like the spinning zombie power house.
If we made it a "spinning Occupy Wall Street" power house you'd have green energy AND provide jobs - perhaps the first ever - for the OWS crowd.
Downside is that zombies probably have better hygiene and don't smell as bad . . .
-
Centipede looked cool but not sure it would be practical. Maglev if you could it to work and maybe actually some form of propulsion on it also would be nice.
-
IMO, it really depends on the population density of potential infected in your AO.
If your residence gives enough evidence, visual, sounds, smells, of fresh living humans*, the zombies may pile up to the point that such barriers are crossable.
Mobile, or placed in a body of water with a current, or simply large enough to prevent effective stacking is always going to be best.
*There may also be a self-reinforcing zombie effect, where even in the absence of any direct evidence of living humans, enough zombie activity in an area may be a clue to others to congregate, simply instinctually assuming there are living humans nearby. Much like seagulls behave.
As the zombies crush against your moat, at some point they start pushing each other in. As the bodies stack up in the moat, the ones behind can cross the moat.
-
As the zombies crush against your moat, at some point they start pushing each other in. As the bodies stack up in the moat, the ones behind can cross the moat.
Exactly.
And Micro's suggestion to just shoot them is counter productive, if they pile up faster than you can shoot them. Or you simply run low on ammunition. Or, the pile just starts more slowly.
Although honestly, physical decay, and decimation of the healthy population to provide fresh infections means that in any zombie scenario, one only need hold out for a month or two, perhaps the duration of a winter, before it's over.
-
If we've learned anything from TV, it's that zombies exist in a state of suspended decay. [barf]
-
If we've learned anything from TV, it's that zombies exist in a state of suspended decay. [barf]
So did Ted Kennedy for all those years.
-
So did Ted Kennedy for all those years.
See, I always knew he was different from his brothers. Being a mindless zombie in a state of suspended decay desiring to kill and eat tender wimmins' flesh does explain a lot.
-
So did Ted Kennedy for all those years.
Large quantities of alcohol tend to arrest decay . . .