Author Topic: Missed his Save vs. Death roll....  (Read 1799 times)

Warren

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Missed his Save vs. Death roll....
« on: March 04, 2008, 01:39:43 PM »

Thanks for all the happy times, Gary.



http://news.yahoo.com/s/ap/20080304/ap_en_ot/obit_gygax;_ylt=AmF4THa_P_Fi_uwQw28GFvis0NUE



 MILWAUKEE - Gary Gygax, who co-created the fantasy game Dungeons & Dragons and helped start the role-playing phenomenon, died Tuesday morning at his home in Lake Geneva. He was 69.
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He had been suffering from health problems for several years, including an abdominal aneurysm, said his wife, Gail Gygax.

Gygax and Dave Arneson developed Dungeons & Dragons in 1974 using medieval characters and mythical creatures. The game known for its oddly shaped dice became a hit, particularly among teenage boys, and eventually was turned into video games, books and movies.

Gygax always enjoyed hearing from the game's legion of devoted fans, many of whom would stop by the family's home in Lake Geneva, about 55 miles southwest of Milwaukee, his wife said. Despite his declining health, he hosted weekly games of Dungeons & Dragons as recently as January, she said.

"It really meant a lot to him to hear from people from over the years about how he helped them become a doctor, a lawyer, a policeman, what he gave them," Gail Gygax said. "He really enjoyed that."

Dungeons & Dragons players create fictional characters and carry out their adventures with the help of complicated rules. The quintessential geek pastime, it spawned a wealth of copycat games and later inspired a whole genre of computer games that's still growing in popularity.

Born Ernest Gary Gygax, he grew up in Chicago and moved to Lake Geneva at the age of 8. Gygax's father, a Swiss immigrant who played violin in the Chicago Symphony Orchestra, read fantasy books to his only son and hooked him on the genre, Gail Gygax said.

Gygax dropped out of high school but took anthropology classes at the University of Chicago for a while, she said. He was working as an insurance underwriter in the 1960s, when he began playing war-themed board games.

But Gygax wanted to create a game that involved more fantasy. To free up time to work on that, he left the insurance business and became a shoe repairman, she said.

Gygax also was a prolific writer and wrote dozens of fantasy books, including the Greyhawk series of adventure novels.

Gary Sandelin, 32, a Manhattan attorney, said his weekly Dungeons & Dragons game will be a bit sadder on Wednesday night because of Gygax's passing. The beauty of the game is that it's never quite the same, he said.

Funeral arrangements are pending. Besides his wife, Gygax is survived by six children.

Vlad

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Re: Missed his Save vs. Death roll....
« Reply #1 on: March 04, 2008, 01:52:45 PM »
Call me a geek if you want but that guy's game made me a ton of good friends and passed many a hour of good natured fun in my teens and early twenties. I actually feel a bit sad about the news. I'm gonna call up some friends and see if they're up for a campaign.

One less geek in the world, darnit.

Creeping Incrementalism

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Re: Missed his Save vs. Death roll....
« Reply #2 on: March 04, 2008, 06:32:25 PM »
I played some of the SSI computer games. It seemed fun to me as a solitary activity only, though.  Rolling dice get annoying--computers are so much faster, and you can play whenever you want without having to coordinate with anyone.

geronimotwo

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Re: Missed his Save vs. Death roll....
« Reply #3 on: March 05, 2008, 01:32:02 AM »
we played through a few weekends in high school. his game was totally different from the other board (bored?) games.

I played some of the SSI computer games. It seemed fun to me as a solitary activity only, though.  Rolling dice get annoying--computers are so much faster, and you can play whenever you want without having to coordinate with anyone.

the sociallization was the best part of the game (usually). fortunately, at that time, scheduling was not a big problem. i will always remember one night with a character i had had forever . he ate some food a gypsy had sold us and (after an ominous die roll by the dm) started acting nuts. my good friend (until then) shouts "i lop off his head"(as nobody wants a looney 10th level paladin with psionics running around). after his deceasment the dm says it was only "temporary" insanity.

kinda makes me want to go roll the dice again. maybe a worldwide dungeon night for gary.
make the world idiot proof.....and you will have a world full of idiots. -g2

Jamisjockey

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Re: Missed his Save vs. Death roll....
« Reply #4 on: March 05, 2008, 02:18:00 AM »
Gygax was found by his Mother, whom he has lived with his entire life.  He was clutching a bottle of Mountain Dew and a bag of potoatoe chips.


JD

 The price of a lottery ticket seems to be the maximum most folks are willing to risk toward the dream of becoming a one-percenter. “Robert Hollis”

geronimotwo

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Re: Missed his Save vs. Death roll....
« Reply #5 on: March 05, 2008, 02:22:30 AM »
Gygax was found by his Mother, whom he has lived with his entire life.  He was clutching a bottle of Mountain Dew and a bag of potoatoe chips.
the way most multi millionaires go.........
make the world idiot proof.....and you will have a world full of idiots. -g2

Jamisjockey

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Re: Missed his Save vs. Death roll....
« Reply #6 on: March 05, 2008, 02:28:42 AM »
Gygax was found by his Mother, whom he has lived with his entire life.  He was clutching a bottle of Mountain Dew and a bag of potoatoe chips.
the way most multi millionaires go.........

Its a joke and a dig at role playing.
JD

 The price of a lottery ticket seems to be the maximum most folks are willing to risk toward the dream of becoming a one-percenter. “Robert Hollis”

roo_ster

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Re: Missed his Save vs. Death roll....
« Reply #7 on: March 05, 2008, 04:53:49 AM »
I recall many evenings from the 3rd grade through college spent hanging out with buddies, slinging the bull along with the dice (usually much more of the former than the latter).

GG & D&D helped to spur on a lifetime love of reading.

jamisjockey:

Successful geeks tend to do OK, as gals may not recognize/appreciate their mastery of some arcane subject, but they do recognize material success.

The "found by his Mother, whom he has lived with his entire life" story that smacked me was Robert Howard's (creator of Conan the Barbarian) death. 
Regards,

roo_ster

“Fallacies do not cease to be fallacies because they become fashions.”
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Jamisjockey

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Re: Missed his Save vs. Death roll....
« Reply #8 on: March 05, 2008, 05:26:47 AM »
It was really just tounge in cheek about the whole D&D culture. 
JD

 The price of a lottery ticket seems to be the maximum most folks are willing to risk toward the dream of becoming a one-percenter. “Robert Hollis”

roo_ster

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I Was A Teenage Half-Orc
« Reply #9 on: March 05, 2008, 08:43:49 AM »
October 15, 2004, 10:29 a.m.
I Was A Teenage Half-Orc
D&D lives on, after all these years.
John J. Miller

I remember exactly how it started: When I was a fifth grader, my mother encouraged me to read The Hobbit. So I did, and J. R. R. Tolkien's book filled my head with visions of wizards and warriors and dwarves and elves and goblins. A little while later, Mom drove me and a friend to a local toy store, where some guy was teaching kids to play a new game. It was called Dungeons & Dragons.

This weekend marks D&D's 30th anniversary  Saturday is Worldwide D&D Game Day, and in a couple of weeks we'll see the publication of a retrospective book, Thirty Years of Adventure: A Celebration of Dungeons & Dragons.

More on that in a minute. First, let me take a quick trip down memory lane.

During middle school, D&D was a big part of my life  and I mean a really big part of my life. No, I didn't put on chain-mail costumes or speak in a phony English accent because it sounded authentically medieval. But I could tell you the armor class of a minotaur and discuss fourth-level illusionist spells in impressive detail. And, at least for a while, it didn't occur to me that any of this made me a geek.

Isn't that how so many people think of D&D  as a pastime for pimply misfits? I recall that as I got older, a kind of social stigma descended upon the game. It just wasn't something for the in-crowd.

That's too bad, because there's a lot to admire about D&D and what it can do for kids by encouraging them to read, do math, and think creatively. A lot of my friends  the ones who didn't play D&D with me  raced home from school and turned on Woody Woodpecker cartoons. I was more likely to crack open my Dungeon Master's Guide and memorize how many gold pieces it took to buy a cloak of invisibility. Or perhaps write an adventure scenario, which I would call "The Isle of Doom" or somesuch. Or read a book about castles or catapults or Roman legions.

Then my family moved, cutting me off from old D&D companions. I did get a game going every now and then in high school, but it wasn't the same. Besides, I was growing up, and becoming increasingly concerned with what girls thought. I knew with utter certainty that they didn't want to hear about how my paladin character had earned a bunch of experience points for raiding a lair of bugbears.

Yet I've remained nostalgic about D&D. I still have a box, stashed away in the recesses of my basement, that holds a Player's Handbook, a Monster Manual, and, of course, the DMG with that big red monster on the cover. Duct tape is the only thing keeping these battered volumes together. Stuffed into the box with them are a collection of adventure modules, stacks of character sheets, and folders full of carefully drawn maps of cities, kingdoms, and worlds that have existed only in my imagination. It's a pretty big box, this one. And no  as I inform my wife every year or two  I won't get rid of it.

That's because I've long harbored a secret notion in the back of my mind: Wouldn't it be awesome to get a game going again?

There. I've said it. If you feel an urgent need to call me a big loser, I'm ready to take it like a man.

Dungeons & Dragons is quite simply an outstanding game, featuring players who use their imagination to solve puzzles and roll dice to slaughter fiends, all under the watchful eye of a Dungeon Master. The game has no winners or losers  a revolutionary concept that has left a heavy imprint on a generation of software designers. Happily, competition from computers didn't kill off D&D. Today, the traditional game is enjoying a Renaissance, following what might be considered a period of Dark Ages.

"More people play Dungeons & Dragons now than ever before," says Charles Ryan, D&D's brand manager. "Every year, we sell more copies of the Player's Handbook than we did during the 1980s."

Mind you, this isn't the same Player's Handbook. D&D is now in its third edition. Technically, the current set of rules is called version 3.5.

So what's the difference between the D&D of the 1980s and the game of today?

"Actually, it's easier to talk about what's the same," says Ryan. "The core experience remains one of playing characters who go on adventures."

Flipping through the Player's Handbook v.3.5, I see what he means. So much of it rings familiar, with ability scores (strength, wisdom, dexterity, etc.), character classes (fighters, rangers, clerics, etc.), and character races (those short, hairy-footed fellows are still called halflings, because the name "hobbit" remains copyright protected).

But there are some significant differences  or what might more accurately be called improvements. "We now have a unified d20 system," says Ed Stark, D&D's creative director. "In the old version, you used to roll different kinds of dice at different points in time. Sometimes you needed to roll high and sometimes you needed to roll low. Now, major task resolutions almost always begin with the roll of a 20-sided die and a high roll is always good." The other dice  four-sided, six-sided, etc.  still come into play, but the d20 is central to everything.

There's another important innovation. "We learned a lesson from Microsoft and opened up our system," says Stark. "Anybody can use it."

When TSR owned D&D in the 1980s, the Wisconsin-based company wouldn't let competitors create products for D&D. One of my favorite supplements was called The Free City of Haven  but it was put out by a separate company and conformed to a separate set of rules, which I promptly converted for my D&D purposes. TSR's licensing restrictions ultimately led to something of a creative impasse and contributed to the game's popularity hitting a plateau in the late 1980s and 1990s.

The trading-card game market also cut into D&D sales. In 1997, Wizards of the Coast (the maker of Magic: The Gathering) bought TSR, moved its employees to Washington state, and began reviving D&D. (Two years later, Hasbro acquired Wizards of the Coast.)

"We've really got our act together now," says Kim Mohan, who started working at TSR in 1979 and has remained with D&D through its ups and downs. He's especially proud of the way the rules have evolved: "We know how to couch them to avoid or eliminate confusion, make the learning curve shallower, and communicate ideas clearly and consistently."

By all appearances, the modern game looks sophisticated and  I'm not kidding here  totally cool. It doesn't hurt that the forthcoming book on D&D's history, Thirty Years of Adventure, includes a foreword by actor Vin Diesel and short essays by celebrity D&Ders such as Stephen Colbert of the Daily Show and musician Ed Robertson of the Barenaked Ladies. Those guys definitely make my cool list.

I'm especially intrigued by D&D's new campaign setting, Eberron. "This is the first campaign setting we've created from the ground up, using third-edition rules," says Stark. "It's a unique world where magic functions like a pre-industrial revolution technology and wizards are a part of the economy. Eberron has just survived a big war, which we've likened to our own First World War. Enemy nations have abandoned the battlefield for cloak-and-dagger conspiracy."

If I hadn't made plans to spend Saturday on the soccer fields  or, I should say, on the sidelines of soccer fields watching the action  I'd be tempted to participate in Worldwide D&D Game Day. Maybe I'll find a few minutes to stop by my local hobby shop, which is apparently one of the gazillion locations sponsoring some events. Perhaps I'll even pick up a copy of the Eberron campaign setting. You know, so I can look it over and tuck it away in that dusty box of mine. And when my kids are big enough, I'll be ready and eager to be a Dungeon Master again.

The first thing I'll do, though, is give my oldest a copy of The Hobbit  whose full title, as all Tolkien devotees know, is The Hobbit, or There and Back Again.
Regards,

roo_ster

“Fallacies do not cease to be fallacies because they become fashions.”
----G.K. Chesterton

Phyphor

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Re: Missed his Save vs. Death roll....
« Reply #10 on: March 07, 2008, 05:31:24 PM »
Hell, that game is where I made some of the best friends ever. 

Mr Gygax was a genius.  I hope he went peacefully.

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Antibubba

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Re: Missed his Save vs. Death roll....
« Reply #11 on: March 07, 2008, 07:36:16 PM »
Quote
Isn't that how so many people think of D&D  as a pastime for pimply misfits?

Hey!  I wasn't pimply!!
If life gives you melons, you may be dyslexic.

grislyatoms

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Re: Missed his Save vs. Death roll....
« Reply #12 on: March 08, 2008, 05:50:11 AM »
Damn, I didn't know about this.

Somewhere in Va. I have first editions of Greyhawk, Blackmoor, Eldritch Wizardry and Chainmail!. Wonder what those would be worth now?

R.I.P., DM.

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