I'm sure it does. But the point remains the same.
A quick check at Newegg shows 16GB from 122 to 150 - go with the 150. The next step, 32GB, would be twice that. Since there's not a reasonable memory at 200 I suppose you could round down or up. The point is that the right amount of memory remains about the same price.
You probably should not have taken my comment to mean that it was to the penny.
Disagree, unless you're a damned-hard-using power user.
Most apps out there are still 32 bit apps. Yes, the OS is 64 bit. But each app will mostly have a memory limit of 2GB per instance.
Microsoft STRONGLY recommends that users stick to 32 bit office even in the 2013 product line unless they have a specific need for the 64 bit edition of Office. Even if the only version of Windows 8 out there is a 64 bit edition.
Not sure if the Adobe photo/video suite is up to 64 bit computing yet. That's probably one of the few areas that support 64 bit as an alternate edition. Visual Studio. Database engines. Entire Virtual Machines (OS within an OS). Things like that. That's major power user territory.
Your games? Pretty much all 32 bit. They gotta cater to Win XP, Win Vista, Win 7 and Win8. Too many 32 bit editions out there.
That means that even though your OS can use all that RAM... it's gotta be able to assign it to either I/O buffers (in the case of file/print/database services) or to actual applications. And 32-bit apps on 64 bit platforms still only use 2GB RAM max.
So, you can have 3 major sumbitch apps consuming 2GB RAM simultaneously on an 8GB system, and still have 2GB left over for the OS to retain stability.
I've yet to see the desktop user that merits more than 5-6GB. Most get by wonderfully with 4GB. Unskilled users are unimpaired with 2GB on a Win7 system and a lowly i3 processor.