I assume by low ballistic coefficient, birdman means "smallish, low-density, round objects."
Ballistic coefficient is Mass/(CdA).
Think of it as mass per unit drag.
One can have:
small, high BC objects (rifle bullets)
Small, low BC objects (pistol bullets)
(Both of the above with the same mass)
Large high BC objects (ICBM RV's)
Large low BC objects (spheres or aero-stable blunt bodies)
(Both of the above with the same mass)
Basically, terminal velocity is a direct function of BC.
A high BC object will have a lower peak heating rate as it slows down substantially in the upper atmosphere, while a high BC object will be going faster, lower, and thus have a higher peak heating.
So as long as you make something "fluffy" it doesn't hit that high of an acceleration or heating. This is why things like an inflatable ballute can be used for re-entry. Get the BC low enough and you can keep the heating rate low and level out the acceleration if it's a shallow trajectory.
Conversely, a very streamlined, 20cm dia X 20m long (12 tons) tungsten telephone pole would have a hypersonic terminal velocity of close to 2.5-3km/s, and would actually -speed up- from orbital velocity until it hit about 60-70,000ft, even if vertical!