In planes that show AOA, sure, but most planes don't have an AOA indicator.
Sorry - back when I was developing simulators, I had to be very careful to discriminate between AOA and pitch relative to the earth's surface.
Can't remember exactly now ... maybe the code computed AOA on the fly (
) and then fed that value back into the next frame loop to affect rate of climb (+/-), drag, airspeed, etc. It was sort of recursive, as TAS, ROC, and pitch resolve to AOA, which in turn affects TAS and ROC.
It wasn't a very sophisticated simulator, as all it was intended to do was serve as a platform to test/calibrate ILS systems in a ground lab. There was no visual interface except for some instrumentation. You couldn't do loops or barrel rolls without some variable going negative and producing really bizarre results (I know, because I tried all that)